3.1.
Midnight Season 1 Release Changes
Midnight Season 1 has released, and with it came a lot of new content.
It brought with it three new Raids, alongside heralding the start of Season
1 for both Mythic+ and PvP. With all the new things available, we've provided
some dedicated hubs covering everything available!
3.2.
Patch 12.0.5 Changes
Patch 12.0.5 is a smaller patch that comes with a handful of class changes
alongside some additional open world content. Feral in particular is receiving
some tweaks to its Apex Talent, and there's also some things worth checking out!
The Voidforge Unlocks!
The Voidforge is Midnight's take on Bonus Rolls and Turbo Boost, allowing you to
target specific big ticket items through a new bonus roll system. You can also
further empower trinkets and weapons, and we have recommendations on our
Gear page.
Void Assaults are Unleashed
Eversong Woods and Zul'Aman are under siege from the forces of the Void. Thwarting
their attacks provide a new way to acquire gear all the way up to Hero level, and
you can check out more on our Void Assault hub
Disrupt Ritual Sites
Sharing a similar reward structure to Void Assaults, Ritual Sites are instanced
content similar to Delves. You can find out all about them on our Ritual Sites page.
In addition to these new features, Feral had some specific changes made to its
Apex Talents to prevent some rotational confusion:
This change is oriented toward enforcing 5 Combo Point spenders, as previously
the Apex Talent was rewarding spending at lower values. It maintains the full
benefit from free casts via
Apex Predator's Craving and
Convoke the Spirits
to make sure these talents stay relevant, but is mostly done to remove confusion
on when best to spend resources.
Click for Previous Season 1 Hotfixes
As Season 1 has progressed, some small additional tuning notes have been added
by Blizzard to coincide with the release of March on Quel'danas.
Show March 31st Class TuningHide March 31st Class Tuning
Feral Druid
Developers' notes: Our intention here is to improve Feral damage in raids,
without increasing their damage in M+, which is already competitive.
- All damage increased by 3%
Frantic Frenzy damage reduced by 8%
This is a modest aura buff to improve performance in all areas, with a slight
reduction in AoE burst potential – though
Frantic Frenzy remains a
very powerful AoE tool.
With the release of Season 1, Blizzard announced some significant buffs for
Feral Druid on March 18th. These include a number of increases to abilities that
are used across both Hero Trees.
Show March 18th Class TuningHide March 18th Class Tuning
These changes combined are a significant increase in the region of 10%. Feral
was already looking like a solid pick especially in raids, so this will likely move
it up to a top performer. Bear in mind, Blizzard have stated an intent to keep
tuning over the course of the next couple of weeks, so things may change. If
anything more happens for Feral, expect this guide to be updated with
new information, or if any new theorycrafting findings are made.
3.3.
Feral Druid Changes in Midnight
With the release of Midnight, Feral sees some fairly significant changes, with
many previously core mechanics being impacted. Snapshotting in particular has been
simplified significantly, while the number of active buttons used has also been
reduced. While some parts remain similar to previous iterations, there's
definitely less things to pay attention to - for better or worse. Since these
changes have a fairly large impact on how the Spec operates, changes are broken
down into sections below.
3.3.1.
Rotation & Talent Changes
Feral saw some sweeping changes to snapshotting mechanics and how they relate
to Bleeds. Most notably,
Bloodtalons has been removed and
Sudden Ambush has been reworked, so the primary source of Bleed
amplification is
Tiger's Fury. This means there's a lot less debuff
juggling, and is easier to execute.
Additionally, a few specific changes have been made in the tree:
Thrash and
Brutal Slash have been removed from the tree.
Chomp has been added as a high damage attack available at certain
Energy thresholds
Feral Frenzy has had a follow-up node added - either reducing its cooldown
to 30 seconds with
Focused Frenzy, or converting it to AoE with
Frantic Frenzy.
Ashamane's Guidance now reduces the cooldown of
Incarnation: Avatar of Ashamane to 1m30s.
Blood Spattered and
Hunger for Battle added, providing bonuses
from
Rip in AoE.
3.3.2.
Feral Apex Talent - Unseen Predator
The new class feature in Midnight are Apex Talents, powerful 4-step talent nodes
that provide compounding benefits when taken. For Feral,
Unseen Predator
focuses on amplifying finishers, increasing damage dealt and triggering bonus
attacks:
Unseen Predator —
Ferocious Bite has a 15% chance per
Combo Point spent to trigger
Unseen Slash or
Unseen Swipe,
depending on targets nearby. Damage is reduced if less than 5 Combo Points and
50 Energy was spent to activate.
Unseen Predator — has two points, increasing all damage you
deal by 7.5% per point for 1 second per Combo Point spent when an Unseen Attack
is triggered via
Unseen Predator. Extra attacks will extend the
duration.
Unseen Predator — increases all
Rip damage you deal
by 30%. Additionally, casting
Tiger's Fury will cause your next two
Combo Point generating attacks to trigger an Unseen Attack for its maximum
damage.
The entire package is quite strong, buffing finishers that lie at the heart of
both builds.
Wildstalker in particular gets great benefit from the
extra
Rip multiplier, which also improves both trees significantly in
AoE. The effect is, however, mostly passive and happens through regular gameplay.
3.3.3.
Hero Talent Changes
While the spec saw some sweeping changes at its core, Hero Talents remain very
similar to how they were before. Some additional integration has been added to new
talent options, but their damage profile split is still looking to remain the same.
A brief overview of changes are:
-
Druid of the Claw Changes - Click for Details
Tear Down the Mighty now increases the damage of
Feral Frenzy and
Chomp by 25%.
Strike for the Heart now increases damage abilities by 10% and Critical Strike chance by 5%.
Claw Rampage now has a 20% chance to activate (down from 25%).
- Three new talents:
Limb from Limb,
Twin Claw and
Exacerbating Wounds.
The changes to
Druid of the Claw provide additional access to
Ravage,
while trying to still keep some value from Bleed effects via new talents. In
particular,
Tear Down the Mighty has been made more appealing by amplifying
both the new
Chomp and
Feral Frenzy, but is otherwise built in
the same way as before: a focus on high impact
Ferocious Bite
enhancements.
-
Wildstalker Changes - Click for Details
- Three new talents:
Patient Custodian,
Rampancy and
Green Thumb.
Instead for
Wildstalker, very little was changed about the tree,
retaining its strong focus on Bleeds and DoT effects. New talents incorporate a
stronger focus on
Bursting Growth by adding a passive chance for it to
trigger from
Bloodseeker Vines, but still remains a fairly simple passive
tree.
3.3.4.
Utility & Defense
In both the utility and defensive department, Feral remains very similar to The
previously, aside from the loss of
Nature's Vigil. In exchange,
Heart of the Wild
was turned into an active defense tool - increasing your maximum health if used
during
Bear Form by 30%. The Midnight utility toolkit is also is effectively
the same, bringing
Typhoon,
Ursol's Vortex and
Incapacitating Roar, while still having
Innervate for your healers.